
I recently finished playing Control and I have to say I miss it already. It is a unique gameplay experience, combining a fantastic backstory, a fully formed world that rewards exploration, visceral combat and gameplay mechanics, and some of the most creative visuals and sound design I’ve ever seen or heard. (Seriously, whoever did the sound design for the game should get a Grammy award). The first few times I played, I couldn’t play it too late at night because the atmosphere is so creepy that it was freaking me out. That went away eventually, but the atmosphere in the Oldest House is a big star of the game. It varies from a corporate office that you would see at any local DMV to alien landscapes without skipping a beat. The puzzle and problem solving aspects were challenging but not frustrating, and generally highly rewarding. One frustrating aspect of the game is that there is no difficulty setting (and you know I like to lower the difficulty when things get too tough). That said, I was determined to see this through to the end, so while it might have taken a while to power through some of the missions, it was worth it.

The multilayered story reminds me of Horizon Zero Dawn in how stopping to read files, listen to audio tapes, talking to NPC’s, etc., fleshes out the experience in a rewarding way. There are interesting self-referential elements from the Remedy’s past games like Alan Wake, especially having to do with some of the music elements. I went down some Wikipedia rabbit holes while on pause.
The gameplay mechanics have done a great job capturing the supernatural elements of the game. The Levitate power feels like you are flying in a dream. Even the traditional “gun” has the unique ability to morph into different kinds of guns – think pistol, shotgun, machine gun, etc., but each with a twist. I loved how you would enter a new section of the Oldest House and it would look so pristine, but by the end of whatever battle took place, the reactive environment was a total shambles (blame Launch, my favorite power, for that). The scenes with the “board of directors” are surreal and the Ashtray Maze mission is mind-bendingly unforgettable and sticks with you long after the you finish the game.
After playing Control I think I’m finally ready to revisit Red Dead Redemption 2…let’s hope it loads faster. But I’ll be back for the DLC for sure.





