God Of War: A change of pace from huge open worlds

I recently finished the new(ish) God Of War game and found it to be a refreshing break from huge open world games where I go down the rabbit hole for hours and make no progress on the main quest (see: The Witcher 3: Wild Hunt, any recent Assassin’s Creed Game, Red Dead Redemption 2, etc.)  The game struck a good balance between main quest, side quests, and grinding for resources.  I also enjoyed the character development between Kratos and Atreus (or as my kids liked to call him, “boy”, but barked out in a Kratos-worthy growl. (“Dad why is he so mean to his son?”  “It’s complicated, kids.”)  Also, the ending left me a touch confused, but intrigued. 

Next up – Red Dead Redemption 2…here I come, giant open world! 

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